Scott Rig

Scott is a character rig I created as a personal project to explore new rigging techniques.

Software Used: Maya 2022, Blender 4.2, Python

2025

Scott’s character rig is a joint-and-blendshape-based, cartoony body and face rig, featuring squash and stretch, bendy setups for the spine and limbs, FKIK blending, and more. The face rig includes multiple squash and stretch controls, a smart blink setup for the eyelids, and a zipper setup for the lips.

A walk cycle test.

A test of the hand rig, which utilizes a combination of joints and blendshapes for clean deformations.

Some pose tests for the facial rig.

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Biped Limb Rig Build Tool

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