Scott Rig
Scott is a character rig I created as a personal project to explore new rigging techniques.
Software Used: Maya 2022, Blender 4.2, Python
2025
Scott’s character rig is a joint-and-blendshape-based, cartoony body and face rig, featuring squash and stretch, bendy setups for the spine and limbs, FKIK blending, and more. The face rig includes multiple squash and stretch controls, a smart blink setup for the eyelids, and a zipper setup for the lips.
A walk cycle test.
A test of the hand rig, which utilizes a combination of joints and blendshapes for clean deformations.
Some pose tests for the facial rig.