Scott Rig

Scott is a character rig I created as a personal project to explore new rigging techniques.

Software Used: Maya, Blender, Python

2025

The Scott character rig is a cartoony, joint-and-blendshape-based character rig, complete with a body and facial rig setup. The body rig includes FK-IK blending for the limbs, squash and stretch systems, secondary controls for cartoony deformation, and auto-collision setups for the clothes. The face rig combines blendshape-and-joint-based systems to allow for a wide range of expressions, and includes additional features such as a smart blink setup for the eyelids and a zipper setup for the lips.

Below is a full demo of the rig, as well as a few animation tests highlighting specific sections of the rig.

A full demo of the rig, showcasing features of the body and facial rig setups.

A walk cycle test.

A test of the hand rig, which utilizes a combination of joints and blendshapes for clean deformations.

Some pose tests for the facial rig.

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