Dachshund Monster Character Rig

I created the Dachshund Monster character rig as a personal project to dive deeper into quadruped rigging techniques.

Software Used: Maya 2022

2025

The Dachshund Monster rig combines realistic and cartoony elements. Below is an overview of the rig and it’s features, including a stretchy spine with adjustable curvature, FKIK blend setups on the limbs, auto collision setups for the cloth elements, and more.

A pose test demonstrating the render and proxy geometry feature of the rig.

Another pose test.

Previous
Previous

Local to Global Rig Connection Script

Next
Next

Biped Limb Rig Build Tool